POV-Ray : Newsgroups : povray.binaries.images : The Abyss : Re: The Abyss Server Time
5 Nov 2024 08:26:10 EST (-0500)
  Re: The Abyss  
From: Sven Littkowski
Date: 12 Nov 2006 05:31:32
Message: <4556f804@news.povray.org>
Hi Tek,

thanks for your suggestion. I tried it, but don't come close to a result as 
you see in my image.

Can you modify your suggestion in a way that the result is very close to a 
fog?

I am adding the scene file, so you can test.

Thanks,

Sven


"Tek" <tek### [at] evilsuperbraincom> schrieb im Newsbeitrag 
news:4555cc09@news.povray.org...
> I'm using an emitting and absorbing media, you can tweak the colours of 
> the
> two effects independently so you can get a much more realistic look. The
> absorption affects the colour things fade when close to you, emission
> controls the colour things fade in the distance (although it's multiplied 
> by
> the absorption colour)
>
> My water's interior is this:
>   ior 1.33
>   media {
>    absorption rgb 1/<.1,1,.7>
>    emission rgb .1*<.0,.1,.2>
>    density {
>     rgb .2
>    }
>   }
>
> I've written the absorption as 1/something so it's easier to see what 
> colour
> it will appear, though obviously that colour can't have any zeros because 
> it
> would get division by zero!
>
> -- 
> Tek
> http://evilsuperbrain.com
>
> "Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message
> news:4555c14e@news.povray.org...
>>I am working on some underwater scenes. This here is not yet finished, but
>>shows the modular structure of that underwater base.
>>
>> It is a base situated on the seabed, maybe around 100 meters deep. The
>> control tower is built already, as well as the so important tunnel system
>> which will connect all modules. There are also some storage silos. The
>> divers are preparing the installation of a power plant, of some farming
>> complexes, and of the personal accomodations.
>>
>> Each module contains full interior design! It is possible to have 
>> animated
>> sequences through tunnels and modules.
>>
>> Problems:
>>
>> I am still working with FOG as water simulator, but that affects the
>> atmosphere inside the structures, as well. I urgently need to replace Fog
>> with somethjing better. Anyone having an idea?
>>
>> Greetings,
>>
>> Sven
>>
>>
>>
>>
>
>


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